需求分析
1、分析小球的属性:
坐标、大小、颜色、方向、速度
2、抽象类:Ball
设计类:BallMain—创建窗体
BallJPanel—画小球
BallAndBall—处理小球之间的关系
3、流程:
1)小球的绘制
2)产生小球,让一个小球进行运动,多个小球的运动
3)小球进行碰撞
4)实现大球吃小球
源代码如下:
Ball.java
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
public class Ball {
/* 小球的基本属性 */
int x, y;//定义x, y坐标
int d;//直径
Color ballColor;//小球的颜色
int speed;//小球的运动速度
int position;//小球的运动方向
/*小球的运动方向*/
public static final int LEFT_UP = 0;//左上
public static final int RIGHT_UP = 1;//右上
public static final int LEFT_DOWN = 2;//左下
public static final int RIGHT_DOWN = 3;//右下
/*构造方法*/
public Ball(int x, int y, int position, int d, int speed, Color ballColor){
this.x = x;
this.y = y;
this.position = position;
this.d = d;
this.speed = speed;
this.ballColor = ballColor;
}
//构造玩家球
public Ball(int x, int y, int d, int speed, Color ballColor){
this.x = x;
this.y = y;
this.d = d;
this.speed = speed;
this.ballColor = ballColor;
}
//画小球
public void drawBall(Graphics g){
g.setColor(ballColor);
g.fillOval(x, y, d, d);
}
public void drawBall2(Graphics g){
g.setColor(ballColor);
g.fillOval(x, y, d, d);
//球加文字
g.setColor(Color.RED);
//设置字体大小
Font font = new Font(Font.DIALOG, Font.BOLD, 14);
g.setFont(font);
g.drawString("^_^", x+d/2, y+d/2);
}
//小球的运动方向
public void ballMove(){
switch (this.position) {
case LEFT_UP:
x -= speed;
y -= speed;
if (x <= 0) {
this.position = RIGHT_UP;
}else if (y <= 0) {
this.position = LEFT_DOWN;
}
break;
case RIGHT_UP:
x += speed;
y -= speed;
if (x >= BallMain.SCREEN_WIDTH - d) {
this.position = LEFT_UP;
}else if (y <= 0) {
this.position = RIGHT_DOWN;
}
break;
case LEFT_DOWN:
x -= speed;
y += speed;
if (x <= 0) {
this.position = RIGHT_DOWN;
}else if (y >= BallMain.SCREEN_HEIGHT - d) {
this.position = LEFT_UP;
}
break;
case RIGHT_DOWN:
x += speed;
y += speed;
if (x >= BallMain.SCREEN_WIDTH - d) {
this.position = LEFT_DOWN;
}else if (y >= BallMain.SCREEN_HEIGHT - d) {
this.position = RIGHT_UP;
}
break;
}
}
}
BallMain.java
import java.awt.Dimension; import java.awt.Toolkit; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.IOException; import javax.swing.JFrame; import sun.audio.AudioData; import sun.audio.AudioPlayer; import sun.audio.AudioStream; import sun.audio.ContinuousAudioDataStream; /*创建窗体*/ public class BallMain extends JFrame{ //窗体的宽高 public static final int SCREEN_WIDTH = 1360; public static final int SCREEN_HEIGHT = 760; //全屏 Dimension d = Toolkit.getDefaultToolkit().getScreenSize(); int width = (int)d.getWidth(); int height = (int)d.getHeight(); public BallMain(){ this.setTitle("V1.0"); //设置位置 this.setBounds(0,0,SCREEN_WIDTH,SCREEN_HEIGHT); //添加小球到窗体 BallJPanel bj = new BallJPanel(); this.add(bj); //添加键盘的监听事件 this.addKeyListener(bj); /*frame.addKeyListener(tj); tj.addKeyListener(tj); */ this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); } public static void main(String[] args) { BallMain b = new BallMain(); //添加音乐 try { FileInputStream f =new FileInputStream("music/yyyy.wav"); AudioStream as = new AudioStream(f); AudioPlayer.player.start(as); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } }
BallJPanel.java
import java.awt.Color; import java.awt.Graphics; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.util.ArrayList; import java.util.List; import javax.imageio.ImageIO; import javax.swing.JOptionPane; import javax.swing.JPanel; /*画小球*/ public class BallJPanel extends JPanel implements KeyListener{ //存储小球的集合 List<Ball> ballList = new ArrayList<Ball>(); int x1 = 450; int y1 = 450; int d1 = 40; private Color white; //玩家球 Ball game = new Ball(x1, y1, d1, 50, white); //小球的数量 private int ballNumber = 100; public BallJPanel(){ addBall(); startBalls(); } //产生小球的方法 public void addBall(){ for (int i = 0; i < ballNumber; i++) { //随机产生100个小球 int x = (int)(Math.random()*BallMain.SCREEN_WIDTH); int y = (int)(Math.random()*BallMain.SCREEN_HEIGHT); int position = (int)(Math.random()*4); // int d = (int)(Math.random()*50 + 1); int d = 20; int speed = 1; //颜色 三原色 R G B int red = (int)(Math.random()*255 + 1); int green = (int)(Math.random()*255 + 1); int blue = (int)(Math.random()*255 + 1); Color ballColor = new Color(red, green, blue); Ball b = new Ball(x, y, position, d, speed, ballColor); //将小球添加到集合中 ballList.add(b); } } public void paint(Graphics g){ super.paint(g); BufferedImage img =null; //添加图片 try { img = ImageIO.read(new File("music/timg.png")); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } g.drawImage(img, 0, 0, 1360, 760, this); this.setBackground(Color.CYAN); for (int i = 0; i < ballList.size(); i++) { Ball ball = ballList.get(i); ball.drawBall(g); } //玩家 game.drawBall2(g); } public void startBalls(){ //启动线程-----匿名内部类 new Thread(){ public void run() { while (true) { //遍历小球集合 for (int i = 0; i < ballList.size(); i++) { //取出小球 Ball b = ballList.get(i); //让每一个小球进行移动 b.ballMove(); } for (int i = 0; i < ballList.size(); i++) { //先取第一个小球 Ball b1 = ballList.get(i); for (int j = i+1; j < ballList.size(); j++) { Ball b2 = ballList.get(j); BallAndBall bad = new BallAndBall(); //bad.ballCrach(b1, b2); if(bad.isBallCrach(b1, b2)){ if (b1.d >= b2.d) { b1.d += b2.d/3; ballList.remove(b2); break; }else if(b1.d < b2.d){ b2.d += b1.d/3; ballList.remove(b1); break; } } if (bad.isBallCrach(b1, game)) { if (bad.isBallCrach(b1, game)) { if (b1.d > game.d) { System.out.println("GAME OEVR"); JOptionPane.showMessageDialog(null, "GAME OVER"); return; }else{ game.d += b1.d/3; ballList.remove(b1); break; } } } } } repaint();//重绘 try { Thread.sleep(5); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }; }.start(); } @Override public void keyTyped(KeyEvent e) { // TODO Auto-generated method stub } @Override public void keyPressed(KeyEvent e) { // TODO Auto-generated method stub if (e.getKeyCode() == KeyEvent.VK_UP) { // System.out.println("点击了上方向键"); game.y -= 10; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { // System.out.println("点击了下方向键"); game.y += 10; } if (e.getKeyCode() == KeyEvent.VK_LEFT ) { // System.out.println("点击了左方向键"); game.x -= 15; } if (e.getKeyCode() == KeyEvent.VK_RIGHT) { // System.out.println("点击了右方向键"); game.x += 15; } if (e.getKeyCode() == KeyEvent.VK_1) { // System.out.println("点击了右方向键"); game.x += 10; game.y -= 10; } if (e.getKeyCode() == KeyEvent.VK_2) { // System.out.println("点击了右方向键"); game.x -= 10; game.y -= 10; } if (e.getKeyCode() == KeyEvent.VK_3) { // System.out.println("点击了右方向键"); game.x -= 10; game.y += 10; } if (e.getKeyCode() == KeyEvent.VK_4) { // System.out.println("点击了右方向键"); game.x += 10; game.y += 10; } repaint(); } @Override public void keyReleased(KeyEvent e) { // TODO Auto-generated method stub } }
BallAndBall.java
/*处理小球之间的关系*/ public class BallAndBall { //两小球碰撞 public void ballCrach(Ball b1, Ball b2){ int x1 = b1.x + b1.d/2; int y1 = b1.y + b1.d/2; int x2 = b2.x + b2.d/2; int y2 = b2.y + b2.d/2; double e = Math.sqrt((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2)); //如果碰撞上 if (e <= b1.d/2 + b2.d/2) { //b1小球 switch (b1.position) { case Ball.LEFT_UP: b1.position = Ball.RIGHT_DOWN; break; case Ball.RIGHT_UP: b1.position = Ball.LEFT_DOWN; break; case Ball.LEFT_DOWN: b1.position = Ball.RIGHT_UP; break; case Ball.RIGHT_DOWN: b1.position = Ball.LEFT_UP; break; } //b2小球 switch (b2.position) { case Ball.LEFT_UP: b2.position = Ball.RIGHT_DOWN; break; case Ball.RIGHT_UP: b2.position = Ball.LEFT_DOWN; break; case Ball.LEFT_DOWN: b2.position = Ball.RIGHT_UP; break; case Ball.RIGHT_DOWN: b2.position = Ball.LEFT_UP; break; } } } //检查是否碰撞上 public boolean isBallCrach(Ball b1, Ball b2){ boolean flag = false; int x1 = b1.x + b1.d/2; int y1 = b1.y + b1.d/2; int x2 = b2.x + b2.d/2; int y2 = b2.y + b2.d/2; //计算圆心距 double e = Math.sqrt((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2)); if (e <= b1.d/2 + b2.d/2) { return true; } return false; } }
其中音乐和图片可自行修改,只需要修改路径即可,音乐格式为wav,下载之后转变格式即可
运行截图如下:
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